package 
{
	import flash.display.*;
	import flash.events.*;
	
	public class Main extends Sprite 
	{
		
		public function Main():void 
		{
			if (stage) init();
			else addEventListener(Event.ADDED_TO_STAGE, init);
		}
		
		private function init(e:Event = null):void 
		{
			removeEventListener(Event.ADDED_TO_STAGE, init);
			// entry point
			
			var vecs : Vector.<*> = new Vector.<*>();
			vecs.push(new Sprite());
			vecs.push(new MovieClip());
			trace(vecs);
		}
		
	}
	
}

































///////////////////////////////////////////////////////////////////////////////////////////////////
// end file


